I am passionate about developing technologies and solutions that cross the boundaries between science and experience of places – between how a space functions within an ecosystem and how people feel in that space. I develop methods for modeling and quantifying spatial attributes of landscapes from regional to micro scales, develop simulated and photorealistic immersive environments to visualize real-world experience of places, and design rigorous psychological experiments to assess human’s perceptual, cognitive and affective responses to their everyday environments. Other aspects of my work deal with tangible interfaces that allow experts and non-experts to intuitively interact and make sense of complex geospatial information. I couple geospatial and 3D modeling/game engine software to generate on-the-fly realistic experience of otherwise abstract geospatial information. I am an open-science evangelist and committed to finding open-source solutions.